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This is currently one of the biggest complaints that we are hearing and the reason that a lot of players get bored, start again, and never experience the end game. Soon however you will find yourself in the mid game where you have explored all your immediate territory and now find yourself hemmed in by other civilizations with not a whole lot to do. Expect to fall in love quickly and be oohing and ahhing with every new horizon that you cross. This is most of what the early game consists of. Stellaris follows a similar path as most space strategy games in that you are put in control of a burgeoning space empire and must expand and explore the galaxy in order to ultimately become its conqueror. Thankfully, the quality of the sound and the music in Stellaris is exceptional and actually helps you immerse yourself in the game, and after more than 20 hours of play we are yet to find any of it annoying or unsuitable. Sound in this respect, is often overlooked when it can actually be one of most useful and defining tools in a developers arsenal. As any strategy fan will know, the last thing you want in a game like this, where you will likely be putting in untold hours of your life, is to have to turn the sound off because the music or effects are too annoying or immersion breaking. The sound, and particularly the music for Stellaris has to be spot on. You can see your ships in action, the turrets rotating, the cascade of nuclear missiles, the flare of lasers slicing through the enemy fleet and shells flying across the screen. With all this at work, space battles become a sight to behold (if somewhat of a clusterfuck later in the game). Likewise the UI is crisp and rather simple for what you would expect from Paradox, although not without its flaws. You can also zoom right in to see the most minor details such as your ship’s armaments or your little mining stations at work. The graphics themselves are beautiful, expect to see everything from neutron stars to black holes and massive nebula’s lovingly rendered. Although the down side is that currently the number of events is fairly limited, so you will see the same ones begin to appear again and again within a few playthroughs. Whether it’s a group of religious fanatics that have stolen some of your vessels and flown off into deep space, or you have discovered the remnants of an ancient pre-courser civilization, the event system integrates these experiences into your playthrough and you must choose how you wish to deal with them, often creating whole branching storylines from your choices and actions. Stellaris utilises the Event system as a great way of introducing little storylines into the game for you to deal with. Stellaris appears to follow this rule too, yet has some fantastic little tricks up its sleeve. Whether that’s the story of how you defeated your greatest enemy Gandhi in Civ V, or the story of how you became a savior, by freeing all of the slaves from their evil slug overlords. If you are at all familiar with grand strategy, or 4Xs in particular, then you will know that you are usually left to your own devices, and ultimately end up creating the story yourself. StoryĪs you might expect, story does not play a typical role within a large strategy epic such as this. If you’ve ever wanted to explore the stars, meeting new friends and allies along the way, or just enslave and subjugate every species that you meet, in order to declare yourself the emperor of the galaxy, here is your opportunity. A grand 4X space strategy game from celebrated strategy developers Paradox. You might have seen it sitting snugly in the Steam top sellers list.